Great work from the team @PassionPictures on this one : http://www.campaignlive.co.uk/thework/1351486/anchor-chedder-perfect-picnic-creature
I helped with dynamic simulation in Houdini – for the fur guides – and the overall Houdini-Maya(Yeti) pipeline.
meshed with frost
rendered with finalRender
splash particles rendered in krakatoa
composited in Nuke
also velocity passes for both mesh and krakatoa particles, comped in Nuke
highlights of the stuff I did for “the Flowers of War”
flowersfx from Cojocaru Nicolae Gheorghe on Vimeo.
did some FX water shots – creature related (water+splash sims and renders)
more details and shots+breakdown after the movie is released 😉